An interactive game for teaching and practicing giving change in euros.
Students progress from basic addition/subtraction (1-10) to complex decimal calculations through customizable currency exercises. The gamified environment helps develop money-handling skills while mastering change calculation.
Includes a scanning function for children with mobility difficulties.
Detailed presentation on the use of the application. If you have any questions or suggestions, please write a comment below.
Click on the images below to view the printouts
Lesson Plans - Teaching Ideas
• Start with simple transactions by selecting only amounts 1€-9€ and difficulty level 1. This helps children become familiar with the concept of giving change using only whole numbers.
• Introduce decimals and mixed numbers gradually: First select 10c-90c, then combine with 1€-9€. Explain that 50c is the same as 0.50€, 20c is 0.20€, etc., using money as a tangible example for understanding decimals. By enabling help level 2, you give children the ability to see the decimal number corresponding to the money given for payment. This will help them find the terms of the subtraction they need to do to calculate the change.
• Use the application at help level 1 and above for teaching decimal numbers in class. During pauses, discuss how 1€ and 50c can be written as a decimal number (1.50€), connecting physical money with its mathematical representation. Create teams and ask them to find how many different ways they can give change. The team that finds the most ways wins.
• Use the toggle switch that converts money to numerical values (below the cash register) to help children understand the conversion from mixed numbers to decimals (e.g., 1€ and 50c = 1.50€). Clarify that the top row shows whole numbers (euros) written to the left of the decimal point, and the bottom row shows decimals (cents) written to the right of the decimal point.
• Create a role-playing game using printouts 02 and 03 from the "Shopping with Euros" application. Students practice decimal calculations by making transactions, alternating roles as cashier and customer.
• Use the application and laminated money simultaneously for individual teaching (each child on their own computer or tablet). This way, children can verify their answers and better understand the conversion from mixed numbers to decimals. It also makes the connection between physical money and its digital representation more understandable.
• For advanced or older students, select difficulty level 3 and combine all amount options (1c-90€). At this difficulty level, the application also creates complex scenarios such as paying with a 50€ note for a 1.50€ purchase.
• For students who need additional support, enable help levels 2 and 3. The digital counters help in understanding operations with decimals. At level 2 (upper switch), the total amount of change required is displayed. At level 3 (lower switch), the remaining amount needed for exact change is displayed.
• For students with motor difficulties, enable the scanning function and adjust the speed to their needs. Initially maintain simple amount combinations and difficulty level 1 (fewer clicks required).
• Always ensure sufficient time for working with the printouts. The generalization of knowledge and the transition from screen to the real world is a very important process in learning.
• Ask children to use the laminated money printouts or real money for homework. Children can practice by taking the role of seller giving change to parents who take the role of buyer.
Let us know what you think about this app by writing a comment below. Ideas for use in teaching and suggestions for improvements are always welcome. We cordially thank you!
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