About us
Learn about our mission to provide free educational resources for children with special needs and find answers to frequently asked questions. If you cannot find the answer you are looking for, you can contact us.
About us
Our mission
Our team
Partner with us
We believe that creating quality special education resources works best through collaborative partnerships. As we maintain a completely free platform, we’re actively seeking partnerships with organisations who share our commitment to accessible, inclusive education for children with special needs.
Who We’re Looking For
We welcome partnerships with a wide range of organisations dedicated to supporting children with special needs:
- Parent associations and advocacy groups
- Special education schools and teachers
- Speech therapy and occupational therapy centres
- Universities and research institutions
- Early childhood education centres
- Non-profit organisations focused on disability support
- Educational foundations and funding bodies
Ways We Can Collaborate
Partnership opportunities are as diverse as our community of supporters:
- Erasmus+ programme partnerships – Joint applications for educational projects and funding
- Content creation collaborations – Develop new educational materials together based on specific needs
- Language expansion partnerships – Help bring our resources to new language communities through crowdfunding or direct funding
- Research collaborations – Partner on studies measuring educational effectiveness of digital tools
- Professional development – Host seminars and training sessions on programme usage and educational material creation
- Direct funding partnerships – For organisations with available resources looking to support accessible education
Real Impact Through Partnership
Our partnerships create tangible results. For example, our recent Erasmus+ “Using Euros” project involved six organisations across Cyprus, Greece, Spain, and Portugal, resulting in 19 interactive applications (11 with scanning functionality for children with motor difficulties) – all available completely free.
We’re particularly interested in collaborating with organisations that can help us expand our language offerings and reach underserved communities worldwide.
Ready to Partner?
If your organisation shares our vision of free, accessible, quality education for children with special needs, we’d love to explore partnership opportunities. Contact us to discuss how we can work together to make a meaningful difference in the lives of children and families.
Every partnership, whether through funding, expertise, or community connections, helps us maintain our commitment to keeping all educational resources completely free while expanding our reach to support more children globally.
Projects
Over two decades, the Kidmedia team has developed a comprehensive portfolio of educational software and interactive learning tools, all designed specifically for children with special needs and learning difficulties. Our projects span from pioneering Windows applications to cutting-edge online platforms, maintaining our commitment to accessibility and educational excellence.
Historic Software Portfolio (2005-2020)
Our foundation was built through the creation of comprehensive Windows software packages, each tested extensively in real classrooms to ensure practical effectiveness. All graphics, programming, music, and videos were created in-house, resulting in complete self-contained learning environments.
Mathematics Series:
- Math Games 1 – Educational software for preschool, special education and first grade pupils, featuring 76 applications with correspondences, classifications, image and number puzzles, colours and shapes, memory and observation exercises, number awareness 1-5, addition and subtraction within five, mouse familiarisation games and songs
- Math Games 2 – Educational software for numbers 0-20, including 33 awareness applications for addition and subtraction, 11 entertaining digital games with mathematical objectives, 8 scanning applications with one-click functionality, and 2 teaching tools for educators and students
- Math Games 3 – Open-type educational software with 18 tools and activities plus 9 games for mathematics with numbers and operations up to 100, featuring 27 total applications with drag-and-drop functionality and step-by-step mathematical operation analysis
- Math Printouts – Tool for printing mathematical exercises with customisable parameters including operation terms (0-99), results (0-198), horizontal or vertical operations, and progression options
Creative and Safety Education:
- Magic Brush – Creative activities including drawing, design, music, images and interactive artworks that maintain student interest whilst enhancing creativity through cross-curricular and experiential approaches
- On the Road with Safety – Traffic education software with interactive games for preschool and special education children, teaching transport means, basic traffic rules, and safe movement as pedestrians, passengers or drivers
- Play with Words – Educational tool for teaching first reading to children aged 3-6 and students with learning difficulties, featuring 9 word composition games, automatic word synthesis and reading programme, 144 words with images and sound, and progress tracking for 6 users
- TETRAS – Intelligent and entertaining non-violent game requiring quick reflexes, featuring 15 progressive difficulty levels and exploration of Greece through gameplay
- Kidmedia Printouts – Educational package providing hundreds of printable pages for mathematics, traffic education, artistic creation, and primarily first reading, serving as essential complement to “Play with Words” for comprehensive first reading methodology
International Recognition and Collaborations
Our commitment to quality and accessibility has earned international recognition and successful collaborations with educational institutions and government bodies.
Moldova National Adoption: In 2020, both “Math Games 1” and “On the Road with Safety” were selected by the Ministry of Education of Moldova, which funded the translation and free distribution of these tools for their country. For this implementation, complete Romanian and Russian translation sets were developed. This represents the largest single adoption of our educational software and validates our approach to creating truly effective learning tools.
Academic Partnerships: We have collaborated extensively with leading institutions including the Institute of Technology and Computers on the “Nereids” and “Digital School” projects, Mediasuite for the ICT4GROWTH initiative, and the National Kapodistrian University on the “Epinohsi” project.
International Presentations: Our work has been showcased at the international conference “Challenges in School – 1st International Expert Meeting Programme” in Slovenia, demonstrating the universal applicability of our special education approach.
Current Flagship Project: Using Euros Erasmus+
Our crown jewel project represents the culmination of two decades of educational software development expertise applied to modern online learning platforms.
Project Overview: The “Using Euros” programme, funded under Erasmus+ Key Action 2 (Project number: 2023-1-CY01-KA210-SCH-000161037), features 19 interactive applications covering all aspects of Euro currency education. This comprehensive programme spans from basic symbol recognition to complex shopping simulations.
Accessibility Innovation: Eleven applications include scanning functionality specifically designed for children with motor difficulties, whilst all applications feature customisation screens allowing teachers and parents to adapt learning tools to each child’s individual needs.
Key Features:
- Multi-level difficulty settings from basic addition/subtraction to decimal operations
- Comprehensive curriculum covering symbol recognition, coin identification, memory games, and payment practice
- Scanning functions and infinite time options for children with serious difficulties
- Multi-language support in Greek, English, Spanish, and Portuguese
- Cross-platform availability: Windows, Android, and iOS applications
- Detailed usage instructions and printable materials for classroom and home use
Partnership Excellence: The project represents collaboration between Sesat Ltd (Cyprus), schools in Greece, Cyprus, Spain, and Portugal, along with specialised organisations supporting children with disabilities.
Digital Transformation (2020-2025)
Recognising the shift towards mobile and tablet-based learning, we transitioned our entire approach to create online educational applications compatible with any operating system and screen device.
Platform Development:
- We launched kidmedia.net as our international free platform, embodying our vision to become the preeminent open educational resource for special education globally.
Technical Innovation: All new applications feature responsive design and accessibility compliance. Selected applications include innovative scanning capabilities for children with motor difficulties, whilst our development process ensures compatibility across all devices whilst maintaining the educational effectiveness proven in our Windows software.
Research and Development
Every Kidmedia Net project is grounded in rigorous testing and real-world application. Our approach combines over 20 years of classroom experience with systematic evaluation of educational tool effectiveness.
Methodology: All software is proven through educational practice before release, ensuring practical effectiveness. Through continuous classroom application and feedback, we identify what works and correct any issues, always striving to reach optimal results through ongoing discussions and trials.
Design Principles:
- No advertisements (inappropriate for any child, especially those with special needs)
- Minimal verbal communication to reduce cognitive load
- Adaptable applications per student level
- Research-based methodology from 20+ years classroom experience
- All content proven through educational practice
Future Projects, Funding, and Vision
Our project development focuses heavily on expanding global accessibility and fostering international collaboration. The Kidmedia Net platform operates exclusively as a 100% free, non-commercial Open Educational Resources (OER) repository. We strictly do not sell any products or services.
Partnership & Funding Model: Kidmedia Net is completely open to collaborations and funding from organizations—such as government ministries and EU programs—strictly for the purpose of creating freely available applications. Interested parties can contact the Kidmedia Net team to fund specific projects. To ensure absolute transparency, each project will clearly display its funding source while remaining 100% free for all users worldwide.
Expansion Plans
- Translation of existing materials into additional languages.
- Development of new interactive learning modules.
- Enhanced scanning and accessibility features.
- Collaborative content creation with international special education organizations.
Partnership Opportunities: We actively seek collaborations with parent associations, general and special education teachers, speech therapy centers, occupational therapy centers, and any professionals involved in early childhood education and special education.
View our current projects and applications at kidmedia.net, where all content remains freely accessible to educators, parents, and children worldwide.
Awards
Early Recognition (2007-2010)
Our journey of recognition began in the early years when local authorities first acknowledged our innovative approach to special education.
- 2007: Recognition from the Municipality of Veria for our pioneering projects “Little Artists in Action” and “Learning to Drive Safely”
- 2008: Award from the Panhellenic Association of Special Educators, acknowledging our contribution to the field of special education in Greece
- 2010: Ministry of Education of Greece award for “EXCELLENCE and INNOVATION in Education” – a milestone that marked our transition from local to national recognition
International Recognition (2019-2020)
As our work expanded beyond Greece, we gained recognition on the international stage, validating our universal approach to inclusive education.
- 2019: International presentation at educational conference in Slovenia, marking our first major international academic recognition
- 2020: National adoption by the Ministry of Education of Moldova – “Math Games 1” and “On the Road with Safety” were selected and licenses purchased for all schools across the country, representing our first national-scale international implementation
European Excellence Recognition (2025)
Our most significant achievement came with the completion and evaluation of our Erasmus+ “Using Euros” programme, receiving the highest level of European recognition.
- May 2025: Erasmus+ “Using Euros” Programme – European Excellence Recognition
- Awarded 90.0/100 points in final evaluation by the Institute for European Programs Management (IDEP), Cyprus
- Recognised as an “example of good practice” and flagged as such in the European Project Results Platform
- Achieved excellence scores across all evaluation criteria:
- Impact: 27.0/30
- Quality of project implementation: 27.0/30
- Quality of the partnership: 18.0/20
- Relevance of the project: 18.0/20
- Delivered 19 interactive applications and 92 printable materials across four languages
- Successfully implemented across six partner organisations in Cyprus, Greece, Spain, and Portugal
- Total project value: €60,000 EU funding
The European evaluation highlighted our project’s “excellent quality” and praised our commitment to inclusion, digital transformation, and support for learners with fewer opportunities. The evaluator particularly commended our robust methodology, extensive dissemination efforts, and the project’s sustainability and added European value.
Impact Beyond Awards
These recognitions reflect more than individual achievements – they validate our two-decade commitment to creating accessible, research-based educational tools for children with special needs. From local innovation to European excellence, each award has strengthened our resolve to bridge the gap in quality educational content for our most vulnerable learners.
Frequently Asked Questions
Is everything really free?
How can I support your work?
What makes your games suitable for children with special needs?
Our educational games are specifically designed for children with special needs, drawing from over 20 years of classroom experience and research-based methodology. Here’s what sets them apart:
Expert Foundation
Our platform was created by qualified special education teachers Pagratis Pavlidis and Christos Bitsis, who identified the lack of quality materials for children with special needs. Every application reflects decades of hands-on experience working with children who have learning difficulties and disabilities.
Comprehensive Customisation Features
Every interactive application features detailed customisation screens that allow teachers and parents to adapt learning tools to each child’s individual needs. Our philosophy is simple: the game adapts to the child, not the other way around.
Users can modify various game elements including:
- Level of assistance: Adjustable help and guidance systems
- Time limits: From timed challenges to infinite time options
- Difficulty parameters: Mathematical operations, number ranges, and complexity levels
- Content selection: Choose specific coins, banknotes, products, or learning elements
- Visual and audio settings: Tailored to individual sensory needs
- Interaction methods: Multiple ways to engage with the content
Future Commitment: Every application we publish from now on will include comprehensive customisation options, ensuring that learning tools can be precisely tailored to each child’s capabilities and learning style.
Specialised Design Features
- Minimal verbal communication: Games rely primarily on visual and interactive elements, reducing language barriers
- Clear visual feedback: Simple, uncluttered interfaces that won’t overwhelm or confuse
- No advertisements: We maintain a distraction-free environment essential for children with special needs
Accessibility Technologies
- Scanning functions: Switch-operated applications specifically designed for children with motor difficulties
- Help levels: Built-in support systems for children with serious learning difficulties
- Multiple interaction options: Accommodating various physical and cognitive capabilities
Real-World Tested
Every game is tested in actual classrooms with real students before publication, ensuring practical effectiveness rather than theoretical design. This classroom-to-digital approach guarantees that our applications work in real educational settings.
Comprehensive Coverage
Our games address the full spectrum of special educational needs, from children with mild learning difficulties to those with significant disabilities, covering early learning stages from preschool through primary education.
Research-Based Approach (Using Euros Programme)
Our crown jewel “Using Euros” Erasmus+ programme follows established special education principles and methodologies, ensuring that play-based learning supports genuine educational progress for children with diverse learning needs.
What is the Erasmus+ "Using Euros" programme?
The Erasmus+ “Using Euros” programme is a comprehensive educational project funded under Key Action 2 of the Erasmus+ Programme and approved by the Institute for European Programs Management (IDEP) – Lifelong Learning, Cyprus.
Project Overview
This innovative project (official EU project number: 2023-1-CY01-KA210-SCH-000161037) was coordinated by Sesat Ltd Cyprus in partnership with the Kidmedia Creative Team and several educational institutions across Europe, including schools from Greece, Spain, and Portugal, as well as organisations supporting children with disabilities.
Project Objectives
The programme was designed to achieve several key educational goals:
- Development of online applications, games, and teaching tools to help teachers and children learn about using the euro in everyday life
- Creation of printed exercises and teaching aids for knowledge consolidation
- Development of identical applications for Windows, Android, and iOS platforms
- Conducting extensive research on the effectiveness of digital teaching tools for euro education
- Dissemination of results through European Union public repositories and participating countries’ Ministries of Education
Special Focus on Accessibility
A cornerstone of this programme is its comprehensive support for students with special needs. All interactive applications and curriculum materials have been specifically designed to be accessible for children with special learning needs and mobility disabilities. Eleven applications include scanning functionality to facilitate use by people with motor difficulties, whilst each application features customisation screens allowing teachers and parents to adapt learning tools to individual children’s needs.
Programme Content
The programme produced 19 interactive learning games and teaching tools covering all aspects of Euro currency education, from basic symbol recognition to complex payment and change-giving scenarios. The applications include multi-level difficulty settings, comprehensive curriculum coverage, and accessibility features such as scanning functions and infinite time options for children with serious difficulties.
Availability and Access
All materials are freely available at kidmedia.net, including detailed usage instructions, printable exercises, teaching suggestions, and lesson plans. The programme represents Kidmedia’s commitment to providing high-quality, accessible educational content for children with special needs whilst demonstrating the effectiveness of European collaborative educational initiatives.
Will you add more languages?
Can teachers use these materials in their classrooms?
How do the scanning features work?
Scanning features are specialised accessibility tools designed to help children with motor disabilities access our educational applications using only a single switch or button.
What Are Scanning Features?
Scanning features allow children who can only interact by pressing one switch to use educational software. The system automatically highlights different elements on the screen in a cyclical pattern, and users press their switch when the desired element is highlighted to make a selection.
Which Applications Include Scanning?
Eleven of our “Using Euros” applications include scanning functionality, specifically designed to support children with motor difficulties who cannot use traditional mouse or touch interactions:
- Euro Symbol 01
- Euro Symbol 02
- Paying with euros
- The euro forest
- Euros in Space
- Euros in bubbles
- Click and make the euro coins and notes
- Euro Train
- Giant Bee
- Giving Change in Euros
- Alien Market
How Does the Technology Work?
The scanning system shows users a set of parameters and automatically scans them cyclically, highlighting each one individually. When a child sees the element they want to select highlighted, they press their switch to make the selection.
- Automatic highlighting: Elements on the screen are highlighted one by one in a continuous cycle
- Switch activation: Children press their switch when their desired choice is highlighted
- Customisable speed: The scanning speed can be adjusted to match each child’s reaction time and abilities
- Saved preferences: Settings are saved locally on the device, whether using our web browser applications, Windows, Android, or iOS versions, so children don’t need to reconfigure each time
Setting Up Scanning Features
In each of the eleven applications with scanning capability:
- Users can enable scanning by turning the feature “ON” in the initial screen
- Scanning speed can be selected and customised
- Settings are automatically saved across all platforms – web browser, Windows, Android, and iOS versions
- The scanning function can be turned off at any time from the application’s main screen
Who Benefits from Scanning Features?
Scanning features are particularly beneficial for children with severe physical disabilities, including those with quadriplegia, cerebral palsy, multiple sclerosis, muscular dystrophy, and other motor impairments who may only have reliable control of one part of their body.
Technical Compatibility
Our scanning features work with various types of switches, including:
- Button switches that can be pressed with hands, feet, or head
- Sip-and-puff switches activated by breathing
- Eye-blink switches
- Any adaptive switch that can connect to a computer or tablet
Important note: Scanning features are not available in drag-and-drop applications due to the nature of these interactions requiring continuous movement rather than single selections.
What is your long-term vision for kidmedia.net?

Pantelis Makris

Pagratis Pavlidis

Christos Bitsis

Ioulia Dimou

Valentini Pavlidou

Georgios Pavlidis
