About us

Learn about our mission to provide free educational resources for children with special needs and find answers to frequently asked questions. If you can not find the answer you are looking for, you can contact us.

About us

Our mission

Our Mission

Kidmedia exists to fill a critical gap in educational technology. We are committed to providing completely free, high-quality educational games and tools specifically designed for children with learning difficulties, special needs, and disabilities. Our mission stems from a simple reality: whilst the special education software market is valued at €4.1 billion and growing, quality tools typically cost €50-€200+ per licence, placing them out of reach for many families and schools.

Our Vision

We aspire to become "the PhET of special education" - a globally recognised, free, research-based platform that transforms how children with special needs learn and grow. Just as PhET revolutionised science education through interactive simulations, we aim to revolutionise special education through carefully crafted, accessible learning experiences.

What We Aim to Achieve

  • Provide universal free access to research-based educational content for all children, regardless of economic circumstances
  • Create learning tools specifically designed for children with motor difficulties, featuring innovative scanning functions and customisable interfaces
  • Bridge the gap between expensive commercial software and the real needs of special education teachers and families
  • Develop content that requires minimal verbal communication, making it accessible to children with various communication challenges
  • Ensure all our applications are tested in real classroom environments before publication

Our Commitment to Sustainability

As we transition from a commercial model to a non-profit organisation, our goals include:

  • Maintaining and expanding our platform through community donations and educational grants
  • Translating our content into multiple languages to reach children worldwide
  • Collaborating with parent associations, schools, therapy centres, and educational professionals
  • Developing new content through Erasmus+ programmes and partnerships with international organisations
  • Ensuring our platform remains advertisement-free and child-safe

Long-term Impact

We believe that every child deserves access to quality educational tools, regardless of their learning differences or family's financial situation. Through our work, we aim to support not just individual children, but entire families and educational communities. Our goal is to demonstrate that educational technology can be both excellent and accessible, proving that profit need not be the driving force behind innovation in special education.

Our team

Our Creative Team

The Kidmedia Creative Team consists of dedicated professionals who bring together extensive experience in special education, technology, and creative arts. Together, they form the heart of our educational innovation, developing all the interactive learning applications and educational materials for children with special needs.

Pagratis Pavlidis - Founder & Product Manager

  • Special education teacher (1986-2023, retired but still active with Kidmedia)
  • Pioneer in educational computing since 1987, creating his first software for language and mathematics learning
  • Accomplished musician, composer, video editor, and photography specialist
  • Creator of numerous educational computer programmes and electronic devices
  • Based in Veria, Imathia, Greece

Christos Bitsis - Founder & Product Manager

  • Special education teacher (1990-today) currently at Korinos Primary School integration department, Pieria
  • Graduate of Special Education Department, Aristotle University of Thessaloniki "Dimitris Glinos"
  • Level B trainer in ICT use in educational processes since 2010
  • Extensive experience creating programmes and printed materials for special needs education
  • Based in Makrigialos, Pieria, Greece

Ioulia Dimou - Educational Consultant & Illustrator

  • Special education teacher at Makrigialos Primary School integration department
  • Graduate of Special Education Department, Aristotle University of Thessaloniki "Dimitris Glinos"
  • Specialist in first reading instruction for children with serious learning difficulties
  • Team illustrator who created all images for the "Play with Words" software and the "ΑΒΓΔ" learning device
  • Creator of extensive printed educational materials for special needs education
  • Based in Makrigialos, Pieria, Greece

Valentini Pavlidou - Musician & Voice Specialist

  • Early childhood educator and music teacher with voice specialisation
  • Graduate: Preschool Education, Aristotle University of Thessaloniki & London Centre of Contemporary Music (BMus)
  • Postgraduate: Royal Central School of Speech & Drama
  • Former voice teacher at ALRA Academy and BRIT School of Music
  • Member of "Stone Fruit" and "The Valleys" musical groups
  • Based in Thessaloniki, Greece

Georgios Pavlidis - Senior Developer & Musician

  • Graduate of Music Studies, Ionian University (electronic composition specialisation)
  • Multi-instrumentalist (piano and guitar) and Cubase software specialist
  • Senior developer responsible for programming, music production, video editing, and photography
  • Owner of "GreekPixel" technology and music production services
  • Based in Thessaloniki, Greece

Konstantinos Bitsis - Front-End Developer

  • Front-end developer with experience in building responsive and functional websites
  • Graduate of Cultural Technology and Communication, University of the Aegean
  • Proficient in HTML, CSS, JavaScript, WordPress, Unity development
  • Experience in VR and AR project development
  • Project Future powered by ReGeneration finalist with Cloud Engineering specialisation
  • Based in Makrigialos, Pieria, Greece

Our Supporting Partners

The Kidmedia Creative Team collaborates with key partners who provide essential support, coordination, and organisational structure to ensure the mission of free educational access continues to grow and reach children worldwide.

Sesat Ltd (Cyprus) - Permanent Strategic Partner

Sesat Ltd serves as our primary collaborative partner and exclusive representative in Cyprus, maintaining a permanent partnership established since 2005.

Pantelis Makris - Director & Educational Consultant

  • Special education veteran specialising in deaf education and inclusion coordination
  • Introduced computers to the School for the Deaf in Cyprus in 1984
  • Pioneer in CYBER Kids computer chain and former Ministry advisor
  • Founder and Educational Consultant of SE.S (www.icteach.org)
  • Active in technology projects across Cyprus, Greece, and Arab countries
  • EU programme evaluator and collaborator with UN Development Programme

Key Partnership Functions:

  • Coordination of Erasmus+ funded programmes and educational projects
  • Collaboration on commercial educational products created by the team
  • Intellectual property management and payments to the creative team
  • Exclusive representation and distribution in Cyprus

Association "Kidmedia Team Supporters" (KTS) - Future Organisational Support

From the end of September 2025, the newly established Association "Kidmedia Team Supporters" will provide crucial organisational infrastructure to support our transition to a fully non-profit model.

Association Role & Functions:

  • Promote and enhance the work of the Kidmedia Creative Team
  • Secure funding for website operations and maintenance
  • Receive donations and ensure all funds are dedicated to supporting the creative team's work
  • Support the creation and publication of free interactive learning games and educational materials
  • Connect with other organisations seeking collaborations that provide funding for the team's work
  • Support the transition from commercial subscriptions to free access with donation-based sustainability

Funding & Sustainability

The creative team's work is funded through multiple channels designed to ensure the long-term sustainability of our free educational platform:

Direct Donations to KTS Association - The most effective way to support our mission. Direct donations require no administrative overhead, allowing 100% of funds to go directly towards creating and maintaining free educational content.

Erasmus+ Programmes - Collaborative projects designed with Sesat Ltd and/or the KTS Association. Whilst these provide substantial funding for specific educational projects, they require extensive effort for applications and reporting processes.

Crowdfunding Campaigns - Targeted funding for specific goals and projects. These campaigns require significant organisation and ongoing promotional efforts to succeed.

Team members receive compensation through copyright fees for the free distribution of their educational work, or through contracted services for specialized tasks such as website and application maintenance, handled by team members with established companies (such as Georgios Pavlidis and Pantelis Makris).

Organisational Structure & Relationships

Our unique structure ensures creative independence whilst maintaining sustainable operations and legal compliance:

The Creative Team maintains full creative control over educational content and applications, working collaboratively to develop innovative learning tools for children with special needs.

Sesat Ltd continues as our permanent strategic partner, handling Erasmus+ programme coordination, commercial collaborations, and providing essential expertise in educational technology projects across multiple countries.

KTS Association receives donations and ensures all funds are dedicated to creating and publishing free interactive learning games and educational materials, maintaining our core mission of providing accessible education for children with special needs.

This collaborative structure enables us to maintain our core mission of providing free, high-quality educational tools for children with special needs whilst ensuring the long-term sustainability and growth of our platform.

Partner with us

We believe that creating quality special education resources works best through collaborative partnerships. As we transition to a completely free platform, we're actively seeking partnerships with organisations who share our commitment to accessible, inclusive education for children with special needs.

Who We're Looking For

We welcome partnerships with a wide range of organisations dedicated to supporting children with special needs:

  • Parent associations and advocacy groups
  • Special education schools and teachers
  • Speech therapy and occupational therapy centres
  • Universities and research institutions
  • Early childhood education centres
  • Non-profit organisations focused on disability support
  • Educational foundations and funding bodies

Ways We Can Collaborate

Partnership opportunities are as diverse as our community of supporters:

  • Erasmus+ programme partnerships - Joint applications for educational projects and funding
  • Content creation collaborations - Develop new educational materials together based on specific needs
  • Language expansion partnerships - Help bring our resources to new language communities through crowdfunding or direct funding
  • Research collaborations - Partner on studies measuring educational effectiveness of digital tools
  • Professional development - Host seminars and training sessions on programme usage and educational material creation
  • Direct funding partnerships - For organisations with available resources looking to support accessible education

Real Impact Through Partnership

Our partnerships create tangible results. For example, our recent Erasmus+ "Using Euros" project involved six organisations across Cyprus, Greece, Spain, and Portugal, resulting in 19 interactive applications (11 with scanning functionality for children with motor difficulties) - all available completely free.

We're particularly interested in collaborating with organisations that can help us expand our language offerings and reach underserved communities worldwide.

Ready to Partner?

If your organisation shares our vision of free, accessible, quality education for children with special needs, we'd love to explore partnership opportunities. Contact us to discuss how we can work together to make a meaningful difference in the lives of children and families.

Every partnership, whether through funding, expertise, or community connections, helps us maintain our commitment to keeping all educational resources completely free while expanding our reach to support more children globally.

Projects

Over two decades, the Kidmedia team has developed a comprehensive portfolio of educational software and interactive learning tools, all designed specifically for children with special needs and learning difficulties. Our projects span from pioneering Windows applications to cutting-edge online platforms, maintaining our commitment to accessibility and educational excellence.

Historic Software Portfolio (2005-2020)

Our foundation was built through the creation of comprehensive Windows software packages, each tested extensively in real classrooms to ensure practical effectiveness. All graphics, programming, music, and videos were created in-house, resulting in complete self-contained learning environments.

Mathematics Series:

  • Math Games 1 - Educational software for preschool, special education and first grade pupils, featuring 76 applications with correspondences, classifications, image and number puzzles, colours and shapes, memory and observation exercises, number awareness 1-5, addition and subtraction within five, mouse familiarisation games and songs
  • Math Games 2 - Educational software for numbers 0-20, including 33 awareness applications for addition and subtraction, 11 entertaining digital games with mathematical objectives, 8 scanning applications with one-click functionality, and 2 teaching tools for educators and students
  • Math Games 3 - Open-type educational software with 18 tools and activities plus 9 games for mathematics with numbers and operations up to 100, featuring 27 total applications with drag-and-drop functionality and step-by-step mathematical operation analysis
  • Math Printouts - Tool for printing mathematical exercises with customisable parameters including operation terms (0-99), results (0-198), horizontal or vertical operations, and progression options

Creative and Safety Education:

  • Magic Brush - Creative activities including drawing, design, music, images and interactive artworks that maintain student interest whilst enhancing creativity through cross-curricular and experiential approaches
  • On the Road with Safety - Traffic education software with interactive games for preschool and special education children, teaching transport means, basic traffic rules, and safe movement as pedestrians, passengers or drivers
  • Play with Words - Educational tool for teaching first reading to children aged 3-6 and students with learning difficulties, featuring 9 word composition games, automatic word synthesis and reading programme, 144 words with images and sound, and progress tracking for 6 users
  • TETRAS - Intelligent and entertaining non-violent game requiring quick reflexes, featuring 15 progressive difficulty levels and exploration of Greece through gameplay
  • Kidmedia Printouts - Educational package providing hundreds of printable pages for mathematics, traffic education, artistic creation, and primarily first reading, serving as essential complement to "Play with Words" for comprehensive first reading methodology

International Recognition and Collaborations

Our commitment to quality and accessibility has earned international recognition and successful collaborations with educational institutions and government bodies.

Moldova National Adoption: In 2020, both "Math Games 1" and "On the Road with Safety" were selected by the Ministry of Education of Moldova, with licenses purchased for all schools throughout the country. For this implementation, complete Romanian and Russian translation sets were developed. This represents the largest single adoption of our educational software and validates our approach to creating truly effective learning tools.

Academic Partnerships: We have collaborated extensively with leading institutions including the Institute of Technology and Computers on the "Nereids" and "Digital School" projects, Mediasuite for the ICT4GROWTH initiative, and the National Kapodistrian University on the "Epinohsi" project.

International Presentations: Our work has been showcased at the international conference "Challenges in School - 1st International Expert Meeting Programme" in Slovenia, demonstrating the universal applicability of our special education approach.

Current Flagship Project: Using Euros Erasmus+

Our crown jewel project represents the culmination of two decades of educational software development expertise applied to modern online learning platforms.

Project Overview: The "Using Euros" programme, funded under Erasmus+ Key Action 2 (Project number: 2023-1-CY01-KA210-SCH-000161037), features 19 interactive applications covering all aspects of Euro currency education. This comprehensive programme spans from basic symbol recognition to complex shopping simulations.

Accessibility Innovation: Eleven applications include scanning functionality specifically designed for children with motor difficulties, whilst all applications feature customisation screens allowing teachers and parents to adapt learning tools to each child's individual needs.

Key Features:

  • Multi-level difficulty settings from basic addition/subtraction to decimal operations
  • Comprehensive curriculum covering symbol recognition, coin identification, memory games, and payment practice
  • Scanning functions and infinite time options for children with serious difficulties
  • Multi-language support in Greek, English, Spanish, and Portuguese
  • Cross-platform availability: Windows, Android, and iOS applications
  • Detailed usage instructions and printable materials for classroom and home use

Partnership Excellence: The project represents collaboration between Sesat Ltd (Cyprus), schools in Greece, Cyprus, Spain, and Portugal, along with specialised organisations supporting children with disabilities.

Digital Transformation (2020-2025)

Recognising the shift towards mobile and tablet-based learning, we transitioned our entire approach to create online educational applications compatible with any operating system and screen device.

Platform Development:

  • kidmedia.net: Our international free platform, embodying our vision to become "the PhET of special education"
  • kidmedia.gr: Our established Greek platform serving the domestic market with subscription-based access

Technical Innovation: All new applications feature responsive design and accessibility compliance. Selected applications include innovative scanning capabilities for children with motor difficulties, whilst our development process ensures compatibility across all devices whilst maintaining the educational effectiveness proven in our Windows software.

Research and Development

Every Kidmedia project is grounded in rigorous testing and real-world application. Our approach combines over 20 years of classroom experience with systematic evaluation of educational tool effectiveness.

Methodology: All software is proven through educational practice before release, ensuring practical effectiveness. Through continuous classroom application and feedback, we identify what works and correct any issues, always striving to reach optimal results through ongoing discussions and trials.

Design Principles:

  • No advertisements (inappropriate for any child, especially those with special needs)
  • Minimal verbal communication to reduce cognitive load
  • Adaptable applications per student level
  • Research-based methodology from 20+ years classroom experience
  • All content proven through educational practice

Future Projects and Vision

As we transition to a non-profit model, our project development focuses on expanding accessibility and fostering international collaboration.

Expansion Plans:

  • Translation of existing materials into additional languages
  • Development of new interactive learning modules
  • Enhanced scanning and accessibility features
  • Collaborative content creation with international special education organisations

Partnership Opportunities: We actively seek collaborations with parent associations, general and special education teachers, speech therapy centres, occupational therapy centres, and any professionals involved in early childhood education and special education.

Funding and Sustainability: Future projects will be supported through donations, crowdfunding, and Erasmus+ programmes, ensuring our commitment to free access whilst maintaining the highest quality standards that have defined Kidmedia for over two decades.

View our current projects and applications at kidmedia.net, where all content remains freely accessible to educators, parents, and children worldwide.

Awards

Early Recognition (2007-2010)

Our journey of recognition began in the early years when local authorities first acknowledged our innovative approach to special education.

  • 2007: Recognition from the Municipality of Veria for our pioneering projects "Little Artists in Action" and "Learning to Drive Safely"
  • 2008: Award from the Panhellenic Association of Special Educators, acknowledging our contribution to the field of special education in Greece
  • 2010: Ministry of Education of Greece award for "EXCELLENCE and INNOVATION in Education" - a milestone that marked our transition from local to national recognition

International Recognition (2019-2020)

As our work expanded beyond Greece, we gained recognition on the international stage, validating our universal approach to inclusive education.

  • 2019: International presentation at educational conference in Slovenia, marking our first major international academic recognition
  • 2020: National adoption by the Ministry of Education of Moldova - "Math Games 1" and "On the Road with Safety" were selected and licenses purchased for all schools across the country, representing our first national-scale international implementation

European Excellence Recognition (2025)

Our most significant achievement came with the completion and evaluation of our Erasmus+ "Using Euros" programme, receiving the highest level of European recognition.

  • May 2025: Erasmus+ "Using Euros" Programme - European Excellence Recognition
    • Awarded 90.0/100 points in final evaluation by the Institute for European Programs Management (IDEP), Cyprus
    • Recognised as an "example of good practice" and flagged as such in the European Project Results Platform
    • Achieved excellence scores across all evaluation criteria:
      • Impact: 27.0/30
      • Quality of project implementation: 27.0/30
      • Quality of the partnership: 18.0/20
      • Relevance of the project: 18.0/20
    • Delivered 19 interactive applications and 92 printable materials across four languages
    • Successfully implemented across six partner organisations in Cyprus, Greece, Spain, and Portugal
    • Total project value: €60,000 EU funding

The European evaluation highlighted our project's "excellent quality" and praised our commitment to inclusion, digital transformation, and support for learners with fewer opportunities. The evaluator particularly commended our robust methodology, extensive dissemination efforts, and the project's sustainability and added European value.

Impact Beyond Awards

These recognitions reflect more than individual achievements - they validate our two-decade commitment to creating accessible, research-based educational tools for children with special needs. From local innovation to European excellence, each award has strengthened our resolve to bridge the gap in quality educational content for our most vulnerable learners.

Frequently Asked Questions

Is everything really free?

Yes, absolutely! All learning games, educational tools, and resources on kidmedia.net are completely free to access and use. We've made this fundamental commitment because we believe that every child, especially those with learning difficulties and special needs, deserves access to quality educational materials regardless of their family's financial circumstances.

Our journey began when two special education teachers in Greece discovered that quality educational software for children with special needs either didn't exist locally or was prohibitively expensive internationally. In the current market, individual licences cost €50-€200+ while complete systems can cost thousands of euros, creating significant barriers for families and schools. We're determined to change this.

What's included completely free:

  • All interactive learning games and applications
  • Educational materials and printable resources
  • Scanning-enabled applications for children with motor difficulties
  • The complete Erasmus+ "Using Euros" programme (19 interactive applications)
  • Multi-language content and future translations
  • Detailed usage instructions and educational guidance
  • Regular updates and new content development

Our transition to completely free access:

We've deliberately transitioned from our previous subscription model (€3-€6/month) to ensure that financial barriers never prevent children from accessing the specialised learning tools they need. This transformation reflects our commitment to becoming "the PhET of special education" – a global, free, research-based platform for children with special needs.

How we sustain our free model:

As a non-profit association, we maintain our completely free services through diverse funding sources:

  • Voluntary donations from families, educators, and supporters who value our work
  • Crowdfunding campaigns for specific projects and platform improvements
  • Erasmus+ programme funding for educational development, research, and international collaboration
  • Educational seminars and training programmes delivered through Erasmus+ KA122 "Invite an Expert" or direct organisational funding
  • Support from kidmedia.gr – our established Greek platform, where 20% of subscription revenue directly supports the maintenance and content development for kidmedia.net

Our unwavering commitments:

We will never introduce advertisements on our platform, as these can be particularly distracting and inappropriate for children with special needs. Our commitment to remaining completely free and ad-free is permanent. Every feature, every game, every resource will always be accessible without cost, registration fees, or hidden charges.

How you can support our mission:

If our work has helped your child or students, we invite you to consider supporting us through a voluntary donation. Every contribution, no matter how small, helps us continue developing and maintaining these essential educational resources.

Can't donate? Sharing is caring! If financial support isn't possible, you can still make a tremendous difference by helping us reach more families who need these resources. Share our website on social media, mention us in parent groups, present our tools to colleagues at schools or therapy centres, send an email to friends who work with children with special needs, or simply tell other parents about us. Word-of-mouth recommendations from trusted sources like yourself are invaluable in helping us connect with families who could benefit from our free educational tools. Every share, every mention, every recommendation helps us build a stronger community dedicated to supporting children with learning difficulties and special needs.

Our vision is ambitious: to ensure that no child with special needs is denied access to quality educational tools due to cost. With your support – whether financial or through sharing our mission – we can make this vision a reality for families worldwide.

How can I support your work?

There are many meaningful ways to support our mission of providing free educational tools for children with special needs. Every action, no matter how small, helps us reach more families and continue developing quality resources.

1. Financial Support

Direct Donations (Available Soon):
We're establishing our non-profit association and will soon offer direct donation options through PayPal and Stripe at kidmedia.net/donate. Every contribution, regardless of amount, directly supports our free platform and content development.

Support Through kidmedia.gr:
For Greek speakers or families learning Greek, you can support our work by subscribing to our established Greek educational platform at kidmedia.gr/register. We commit 20% of kidmedia.gr revenue to support kidmedia.net's maintenance and content development. Learn more about subscription options at kidmedia.gr/payment-options. We provide annual updates on our impact and funding allocation to ensure transparency.

2. Spread the Word - Sharing is Caring!

Social Media Sharing:
Share our website and resources on your social media platforms using hashtags like:

#kidmedia #specialeducation #learningdisabilities
#freeeducation #specialneeds #inclusiveeducation #educationforall
#accessiblelearning #learninggames #educationalsoftware

Quick sharing templates:

  • "Found amazing free educational games for children with special needs at kidmedia.net! No ads, completely free, designed by special education teachers. 🎓✨ #kidmedia #specialeducation"
  • "Teachers and parents: kidmedia.net offers free learning games with scanning features for children with motor difficulties. Created by educators, for educators! #freeeducation #inclusiveeducation"
  • "Supporting free education for ALL children! Check out kidmedia.net - quality learning tools that don't cost families anything. #educationforall #learninggames"

Professional Networks:

  • Present our tools to colleagues at schools, therapy centres, or educational institutions
  • Mention us in parent support groups and special needs communities
  • Share with speech therapists, occupational therapists, and special education professionals
  • Include our resources in educational newsletters or professional communications

3. Professional Collaboration

Erasmus+ Partnerships:
We actively seek educational organisations for Erasmus+ KA210 and KA220 programme collaborations, particularly for projects related to special education, interactive learning activities, or educational software development. We're also open to projects involving education for adults, elderly learners, or broader inclusive education initiatives.

Content Development:
We welcome partnerships with parent associations, educational institutions, speech therapy centres, occupational therapy centres, and early childhood education professionals for collaborative content creation and research projects.

To explore collaboration opportunities, contact us at:
Email: info@kidmedia.net
Contact form: kidmedia.net/contact

4. Educational Seminars and Training

We offer educational seminars on programme usage and educational material creation (both digital and print) through Erasmus+ KA122 "Invite an Expert" funding or direct organisational support. These sessions help educators maximise the effectiveness of our tools whilst generating sustainable funding for platform development.

5. Translation and Localisation

Help us reach more families by supporting translation efforts into additional languages. Our materials currently support Greek, English, Spanish and Portuguese, and we're ready to work on translating the "Using Euros" programme into any language with funding that can be arranged through crowdfunding, Erasmus+ programmes, or directly from other organisations (such as parent associations or teacher groups from the country requesting the translation).

Why Your Support Matters

Your support directly enables us to maintain our commitment to completely free, ad-free educational resources. Every donation, share, collaboration, or mention helps us continue our mission of ensuring that no child with special needs is denied access to quality educational tools due to cost. Together, we're building a global community dedicated to inclusive, accessible education for all children.

Thank you for being part of our mission to make quality special education resources freely available worldwide!

What makes your games suitable for children with special needs?

Our educational games are specifically designed for children with special needs, drawing from over 20 years of classroom experience and research-based methodology. Here's what sets them apart:

Expert Foundation

Our platform was created by qualified special education teachers Pagratis Pavlidis and Christos Bitsis, who identified the lack of quality materials for children with special needs. Every application reflects decades of hands-on experience working with children who have learning difficulties and disabilities.

Comprehensive Customisation Features

Every interactive application features detailed customisation screens that allow teachers and parents to adapt learning tools to each child's individual needs. Our philosophy is simple: the game adapts to the child, not the other way around.

Users can modify various game elements including:

  • Level of assistance: Adjustable help and guidance systems
  • Time limits: From timed challenges to infinite time options
  • Difficulty parameters: Mathematical operations, number ranges, and complexity levels
  • Content selection: Choose specific coins, banknotes, products, or learning elements
  • Visual and audio settings: Tailored to individual sensory needs
  • Interaction methods: Multiple ways to engage with the content

Future Commitment: Every application we publish from now on will include comprehensive customisation options, ensuring that learning tools can be precisely tailored to each child's capabilities and learning style.

Specialised Design Features

  • Minimal verbal communication: Games rely primarily on visual and interactive elements, reducing language barriers
  • Clear visual feedback: Simple, uncluttered interfaces that won't overwhelm or confuse
  • No advertisements: We maintain a distraction-free environment essential for children with special needs

Accessibility Technologies

  • Scanning functions: Switch-operated applications specifically designed for children with motor difficulties
  • Help levels: Built-in support systems for children with serious learning difficulties
  • Multiple interaction options: Accommodating various physical and cognitive capabilities

Real-World Tested

Every game is tested in actual classrooms with real students before publication, ensuring practical effectiveness rather than theoretical design. This classroom-to-digital approach guarantees that our applications work in real educational settings.

Comprehensive Coverage

Our games address the full spectrum of special educational needs, from children with mild learning difficulties to those with significant disabilities, covering early learning stages from preschool through primary education.

Research-Based Approach (Using Euros Programme)

Our crown jewel "Using Euros" Erasmus+ programme follows established special education principles and methodologies, ensuring that play-based learning supports genuine educational progress for children with diverse learning needs.

What is the Erasmus+ "Using Euros" programme?

The Erasmus+ "Using Euros" programme is a comprehensive educational project funded under Key Action 2 of the Erasmus+ Programme and approved by the Institute for European Programs Management (IDEP) - Lifelong Learning, Cyprus.

Project Overview

This innovative project (official EU project number: 2023-1-CY01-KA210-SCH-000161037) was coordinated by Sesat Ltd Cyprus in partnership with the Kidmedia Creative Team and several educational institutions across Europe, including schools from Greece, Spain, and Portugal, as well as organisations supporting children with disabilities.

Project Objectives

The programme was designed to achieve several key educational goals:

  • Development of online applications, games, and teaching tools to help teachers and children learn about using the euro in everyday life
  • Creation of printed exercises and teaching aids for knowledge consolidation
  • Development of identical applications for Windows, Android, and iOS platforms
  • Conducting extensive research on the effectiveness of digital teaching tools for euro education
  • Dissemination of results through European Union public repositories and participating countries' Ministries of Education

Special Focus on Accessibility

A cornerstone of this programme is its comprehensive support for students with special needs. All interactive applications and curriculum materials have been specifically designed to be accessible for children with special learning needs and mobility disabilities. Eleven applications include scanning functionality to facilitate use by people with motor difficulties, whilst each application features customisation screens allowing teachers and parents to adapt learning tools to individual children's needs.

Programme Content

The programme produced 19 interactive learning games and teaching tools covering all aspects of Euro currency education, from basic symbol recognition to complex payment and change-giving scenarios. The applications include multi-level difficulty settings, comprehensive curriculum coverage, and accessibility features such as scanning functions and infinite time options for children with serious difficulties.

Availability and Access

All materials are freely available at kidmedia.net, including detailed usage instructions, printable exercises, teaching suggestions, and lesson plans. The programme represents Kidmedia's commitment to providing high-quality, accessible educational content for children with special needs whilst demonstrating the effectiveness of European collaborative educational initiatives.

Will you add more languages?

We absolutely plan to expand our language offerings, particularly for the "Using Euros" project, as long as we can secure the necessary funding to maintain our high-quality educational standards.

The Reality of Quality Language Expansion

Adding each new language requires a comprehensive localization process that goes far beyond simple translation. For our "Using Euros" project specifically, each language addition costs approximately €10,000. This investment covers:

  • Complete re-programming of all 19 interactive applications for multiple platforms (HTML5, Windows, Android, iOS)
  • Professional audio localization with native speaker voice-over for all educational content
  • Translation and cultural adaptation of all educational content, instructional materials, and user interface elements
  • Recreation of instructional materials, Google Slides presentations, and screenshots
  • Extensive beta testing across all platforms and quality assurance
  • UI adaptation to accommodate different text lengths and cultural preferences

Collaborative Funding Approach

We believe in making this expansion sustainable through community partnership. Our strategy involves:

  • Partnering with educational organisations, parent associations, and institutions from countries interested in localization
  • Launching dedicated crowdfunding campaigns for each target language
  • Working with local partners who can help promote and support the funding goals within their communities
  • Ensuring that organisations supporting a language expansion have input into the cultural adaptation process

Priority and Timeline

Language additions will be prioritised based on demonstrated community interest and successful completion of the €10,000 funding goal for each language. We're committed to working with any organisation or community that shows genuine commitment to bringing quality special education resources to their region.

Current Foundation

The "Using Euros" project is already available in Greek, English, Spanish, and Portuguese, providing a solid foundation that demonstrates our commitment to multilingual accessibility. Each existing language version has undergone rigorous testing in real classroom environments.

How You Can Help

If you represent an organisation interested in bringing the "Using Euros" project to your language community, we'd love to hear from you. Contact us here to explore funding strategies, partnership opportunities, and ensure that children with special needs worldwide have access to quality educational tools in their native languages.

This approach ensures that every language addition maintains the same high standards of educational effectiveness and accessibility that define all Kidmedia projects, whilst building sustainable community partnerships for long-term support.

Can teachers use these materials in their classrooms?

Absolutely yes! Our educational materials are specifically designed for classroom use and have been successfully implemented by teachers across Europe. Teachers are already actively using our work both in the "Using Euros" Erasmus+ programme, where research has shown high satisfaction and effectiveness, and through our Greek platform kidmedia.gr.

Research-Proven Effectiveness

Comprehensive research conducted with 79 participants on our "Using Euros" project revealed outstanding results, with mean satisfaction scores above 4.6 out of 5.0 across all 24 evaluation dimensions. The research specifically highlighted that:

  • Applications can be integrated into the curriculum (4.82/5.0)
  • Sample lesson plans are useful (4.68/5.0)
  • Teachers can easily assess students' progress (4.77/5.0)
  • Teachers/parents can easily adapt activities to user's needs (4.87/5.0)
  • Skills acquired are important life skills (4.89/5.0)

What Teachers Are Saying

Here's what educators who have used our materials report:

"All Kidmedia programmes are excellent!!! So well-designed, children learn while having fun without worrying about making mistakes! I have used them with children with special needs, as well as in my classroom as a teacher, for example in road safety education programmes, and I recommend them unreservedly!"

"The website is amazing. The programmes are created with love for children by recognised and specialised educators. They provide significant help to the children who use them. Congratulations on your excellent work."

"Excellent educational software! An amazing company creating useful educational material for kids and providing a great learning tool to teachers and parents."

Practical Classroom Implementation

Each application includes detailed lesson plans and teaching ideas. Here are some examples of how teachers can use our materials:

  • Mathematics Skills: Start with simple calculations using €1, €2 coins and €5, €10 banknotes for children learning basic maths
  • Real-world Application: Simulate shopping scenarios to practice money handling and change-giving
  • Decimal and Mixed Numbers Teaching: Use euro currency to explain decimal conversions (e.g., 50c = 0.50€)
  • Group Activities: Create teams to find different ways of giving change, encouraging collaborative problem-solving
  • Role-playing Games: Use printable materials to set up classroom shops where students alternate as cashiers and customers
  • Individual Support: Customize difficulty levels and enable scanning functions for students with special needs
  • Assessment Tools: Monitor student progress through built-in feedback systems

Schools Already Using Our Materials

Educational institutions across Europe are successfully implementing our programmes, including:

  • Korinos Primary School, Pieria, Greece
  • Special Primary School of Veria, Greece
  • Escola Básica do 1º com Pré-escolar da Cruz de Carvalho, Portugal
  • Agalia Elpidas Pancyprian Organization for cerebral palsy and other disabilities, Cyprus
  • Trip and Learn, Spain

The Ministry of Education of Moldova has even purchased licences for all schools in the country to use our commercial "Ensfhinomata 1" and "Kykloforo me ton Taxaki" programmes (available through kidmedia.gr).

Special Education Focus

Our materials are particularly effective in special education settings, featuring:

  • Scanning functions for children with motor difficulties
  • Customisable difficulty levels
  • Minimal verbal communication requirements
  • Clear visual feedback
  • Self-paced learning options

Our kidmedia.net applications are completely free to use, include comprehensive printable materials, and come with detailed usage instructions. We hope to see our materials being used throughout Europe very soon!

How do the scanning features work?

Scanning features are specialised accessibility tools designed to help children with motor disabilities access our educational applications using only a single switch or button.

What Are Scanning Features?

Scanning features allow children who can only interact by pressing one switch to use educational software. The system automatically highlights different elements on the screen in a cyclical pattern, and users press their switch when the desired element is highlighted to make a selection.

Which Applications Include Scanning?

Eleven of our "Using Euros" applications include scanning functionality, specifically designed to support children with motor difficulties who cannot use traditional mouse or touch interactions:

  • Euro Symbol 01
  • Euro Symbol 02
  • Paying with euros
  • The euro forest
  • Euros in Space
  • Euros in bubbles
  • Click and make the euro coins and notes
  • Euro Train
  • Giant Bee
  • Giving Change in Euros
  • Alien Market

How Does the Technology Work?

The scanning system shows users a set of parameters and automatically scans them cyclically, highlighting each one individually. When a child sees the element they want to select highlighted, they press their switch to make the selection.

  • Automatic highlighting: Elements on the screen are highlighted one by one in a continuous cycle
  • Switch activation: Children press their switch when their desired choice is highlighted
  • Customisable speed: The scanning speed can be adjusted to match each child's reaction time and abilities
  • Saved preferences: Settings are saved locally on the device, whether using our web browser applications, Windows, Android, or iOS versions, so children don't need to reconfigure each time

Setting Up Scanning Features

In each of the eleven applications with scanning capability:

  • Users can enable scanning by turning the feature "ON" in the initial screen
  • Scanning speed can be selected and customised
  • Settings are automatically saved across all platforms - web browser, Windows, Android, and iOS versions
  • The scanning function can be turned off at any time from the application's main screen

Who Benefits from Scanning Features?

Scanning features are particularly beneficial for children with severe physical disabilities, including those with quadriplegia, cerebral palsy, multiple sclerosis, muscular dystrophy, and other motor impairments who may only have reliable control of one part of their body.

Technical Compatibility

Our scanning features work with various types of switches, including:

  • Button switches that can be pressed with hands, feet, or head
  • Sip-and-puff switches activated by breathing
  • Eye-blink switches
  • Any adaptive switch that can connect to a computer or tablet

Important note: Scanning features are not available in drag-and-drop applications due to the nature of these interactions requiring continuous movement rather than single selections.

What is your long-term vision for kidmedia.net?

Our long-term vision is ambitious yet achievable: to become "the PhET of special education" – a global, free, research-based platform of interactive learning games and printable materials for children with special needs.

Filling a Critical Gap

The special education software market is valued at €4.1 billion (2024) and expected to reach €5.2 billion by 2030, yet quality tools cost €50-€200+ per licence, whilst comprehensive systems cost thousands of euros. There is a significant gap in free, interactive, quality material for children with special needs – and that's exactly the gap we aim to fill.

Our Comprehensive Vision

We are redesigning kidmedia.net as a comprehensive platform offering:

  • Free online learning games and educational tools specialising in children with learning difficulties, special needs and disabilities
  • Research-based methodology drawn from over 20 years of real classroom experience
  • Accessibility features including scanning functions for children with motor difficulties
  • Comprehensive customisation screens allowing teachers and parents to adapt each learning tool to individual children's needs, modifying game elements such as level of assistance, time limits, difficulty parameters, and available options
  • Multi-language support to serve a global audience
  • Printable materials and detailed usage instructions for teachers and parents

Proven Track Record

Our vision isn't just wishful thinking – we have the expertise, dedication, and proven results to make it reality. Since 2005, we have built an impressive track record of educational excellence:

  • Two decades of recognition: Multiple awards including recognition from the Municipality of Veria (2007), the Panhellenic Association of Special Educators (2008), and the Ministry of Education of Greece for "Excellence and Innovation in Education" (2010)
  • Successful Greek platform: kidmedia.gr has operated successfully for years as a subscription-based service (€3-€6/month), proving our ability to create content that educators and families value and trust
  • International adoption: Our software was selected by the Ministry of Education of Moldova and purchased for all schools in the country – a testament to our quality and effectiveness
  • EU recognition: Our recent Erasmus+ "Using Euros" programme showcases our ability to create world-class educational content that meets European standards
  • Comprehensive portfolio: We have created extensive Windows software packages translated into multiple languages (English, German, Spanish, Arabic, Romanian, Russian, Slovenian)
  • Real classroom testing: All our software is tested in real classrooms before release, ensuring practical effectiveness based on over 20 years of special education experience

The Path Forward

With appropriate funding through donations, crowdfunding, Erasmus+ programmes, and partnerships, we can transform this vision into reality. Our team possesses both the technical knowledge and educational expertise needed, and our two decades of work prove our commitment to this cause.

Our ambition extends beyond our current team: with sufficient funding, we aim to recruit young teachers passionate about special education and pass on our expertise in designing interactive educational games and teaching tools suitable for children with learning difficulties and other special needs. We want to grow our team as much as necessary to achieve this ambitious vision – everything will depend on the support of those we reach out to.

This may seem "Too Big to Handle," but it is a big idea that can inspire greatly – and we believe the children who need these resources deserve nothing less than our most ambitious efforts.

Pantelis Makris

Pantelis Makris

Pagratis Pavlidis

Pagratis Pavlidis

Christos Bitsis

Christos Bitsis

Ioulia Dimou

Ioulia Dimou

Valentini Pavlidou

Valentini Pavlidou

Georgios Pavlidis

Georgios Pavlidis

Constantine Bitsis

Constantine Bitsis

Pin It on Pinterest

Share This